![]() ![]() For planning a story, like a VN, I just keep messy notes on a separate file.įor example, when I was making Skyfish (it's currently on hiatus) I made lots of different planning documents. ![]() I use game design documents for game projects that actually have gameplay in it. Since I use that one template for all my games (both the big student projects where I work with six people on loads of 3D assets and my small Game Jam projects with three pixelated charsets), it is pretty extensive, but I feel comfortable with that, since I can go into full detail without getting too lost ^_^ The document itself has changed slightly last year since I had a conversation with my game design professor who gave me a more inclusive one (the luxury of studying this, hehe). For about three years, I have went to use a detailed game design document to keep myself in line and not get too distracted by adding 500 fancy features Years back, I had went with a self-made structure tree (with basic stuff like nailing down the main cast, the rough storyline, etc). I personally use a proper Game Design document. If you use something, what and why do you feel it helps you? Did you always use it or started using it because of something (like failed attempts or something)?Īnd since it is bad manners to ask questions without giving an answer: Or something similar (like a narrative structure tree)? Is anyone here using an actual Game Design Document to structure and plan out their games? ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |